#34 Trevor Stricker, Indie Games

Trevor Stricker of Disco Pixel tells me all about indie game development.

Who he is and what he does; what is an indie game developer; skills needed to be an indie dev; protecting your work; platforms to develop on, naming your child Unity, learning about Unity, technical limitations; importance of partnerships as a game developer, corporate and developer partnerships; learning non games skills to scale your game; making money; book recommendations, Creativity, Inc.

Book Recommendations
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Good to Great: Why Some Companies Make the Leap...And Others Don't

The Mythical Man-Month: Essays on Software Engineering, Anniversary Edition (2nd Edition)

#33 Justin Mills, Yesware

Justin Mills, software engineer at Yesware tells me about their flat organizational structure and development practices.

Little about Justin and Yesware; team structure, no test team, no defined team leads; no cohesive architecture; shared infrastructure, hierarchy might be needed; getting approval to reduce technical debt; assigning teams to tasks, trying open allocation, ending open allocation; no titles in engineering but other departments have titles; no one in a position to make a tough decision; struggling with agile, speed of development is the goal.
**extended interview** SDLC, frequent releases probably break often,
Justin's hopes for the company's future.

Extended Interview

#32 Eliot Knudsen, Tamr and a Brave New World of Data

Eliot Knudsen, field engineer at Tamr talks to me about their machine learning tool and a new way of examining data.

Who he is and what he does; what is Tamr; working with data sources, the traditional way, the Tamr way, machine learning combined with human guidance;data quality and foreign languages; Thompson Reuters example, curating data, increasing speed; deploying Tamr; how Tamr works, db, java, web client; competitors; future work

#31 Jason MacInnes, Draft Kings

Jason MacInnes, CTO of Draft Kings tells me about their architecture and scaling demands.

A little about Jason; what Draft Kings is, why it's not gambling, how Draft Kings started; controlling growth, SDLC, Agile growing pains, aligning skills; software stack (MySql, RabbitMq, MassTransit), choice of ASP.NET; scaling the system; transitioning to micro-services, dev ops; service level agreements, dealing with unpredictable events; where the statistics and data come from, customer privacy, future work.

#30 Open Data Science Conference

Boston was host to the first ever Open Data Science Conference over the weekend of May 30th and 31st 2015. I spent the days wandering around talking to people with interesting stories.
I hope you enjoy this episode, it was fun making it.

My next podcast will be back to the normal interview format.

Music Credits
Opening music – The Return, niese23

Closing and other – Bit Rio by Podington Bear

#29 Lucybot, The Importance of Developer Experience

Andrew and Bobby Brennan, and I discuss Lucybot and why good API design and documentation lead to good developer experience.

Who they are; what Lucybot is, more than simple documentation; API economy, easier to work with is more important; easier to use API wins with developers; good vs bad API, good documentation, sandbox, example code; what Lucybot does, auto doc generation, auto code generation, machine readable API description, swagger; client libraries, auto generation; APIs for now developers, API recipes; other tools, swagger and alpaca; future work, repository for APIs, on premises deployment.

Book recommendations
Zen and the Art of Motorcycle Maintenance: An Inquiry Into Values

Atlas Shrugged

Breakfast of Champions

The Power of Kindness: The Unexpected Benefits of Leading a Compassionate Life

The Challenger Sale: Taking Control of the Customer Conversation

Zero to One: Notes on Startups, or How to Build the Future

#28 Eric Bloom, Getting Promoted and Managing in IT

Eric Bloom of Manger Mechanics and I discussing how to get promoted in IT and what to expect as a manager.

Who he is, new book, a productivity cocktail; getting promoted, what got you here won't get you there, staying or going, accidental managers, management is a skill; what if you don't want to manage; advice on getting promoted, get management experience outside the office, nepotism in companies; what changes when promoted, Manager Mechanics; leading without authority, difficult team members, people are for themselves not against you; common problems new managers face; learning to delegate; politics; professional friends come and go enemies accumulate; dealing with superiors, your manager and your manger's manger; you always have a boss; mangers live in fish bowls

Book Recommendations
Manager Mechanics: Tips and Advice for First-Time Managers

Your IT Career: Get Noticed, Get Promoted, and Build Your Professional Brand

52 Great Management Tips

Leading Apple With Steve Jobs: Management Lessons From a Controversial Genius

Emotional Intelligence: Why It Can Matter More Than IQ

Drive: The Surprising Truth About What Motivates Us

#27 Deb Biggar, The Importance of User Experience

Deb Biggar of Boston Human Factors and I discuss what UX is and why it is important.

Who she is; a story of why is UX important; what is UX, disciplines in UX - experience design, interaction design, information architect, user researcher, UX unicorns; phases of UX work - concept, design, prototype, validate, implement; what if a company can't afford UX; should you copy from big companies; relationship between UX and front-end, nitpicking and deadlines; agile or fragile, UX stays sprints ahead; books, Harold and the Purple Crayon, Deb's UX play book.

Book Recommendations

Harold and the Purple Crayon

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

#25 Jeff Glennon, Improving Software Delivery

Jeff Glennon

Jeff Glennon of Software Delivery Labs and I talk about how to improve the software delivery process.

Jeff's background and company, what is software delivery vs project management; getting all teams working together, deathmarch towards a release date; blame always lands on engineering; other problems, forcing new processes on teams, disputes, transparency is the best approach; power and politics, no silver bullet; how to improve the process, responsibility without blame; agile seems to be the only choice, what if the client doesn't want scrum; end to end example, miscommunication, delays, finger pointing, lost money, get to prototype and fire 'em all; when is your work done; outsource mentoring.

Book Recommendations
The Art of Possibility: Transforming Professional and Personal Life

How We Learn: The Surprising Truth About When, Where, and Why It Happens

The Five Dysfunctions of a Team: A Leadership Fable

Presentation Zen: Simple Ideas on Presentation Design and Delivery

The Phoenix Project: A Novel about IT, DevOps, and Helping Your Business Win

#24 Bob Familiar, Lean Engineering

Bob Familiar

Bob Familiar and I discuss how to bring the principles of lean engineering to the enterprise.

About Bob and BlueMetal Inc; time at Microsoft; what is lean engineering, origins, just in time, small batches, failing fast, continuous improvement, applicability to software; batching and automation of the software process, continuous delivery, failing fast "common sense is hard to come by"; over lap with dev ops; build, measure and learn; principle of lean - "seeing the whole" vs "deciding as late as possible", comparison with Agile; leveraging cloud as part of lean; bring lean to large enterprises; changing behaviour instead of thinking, change in small steps, easier for an external party to bring change; patterns, micro-service architecture, deployment pipeline pattern, strangler pattern.

Bob's twitter handle is @bobfamiliar

Book Recommendations
Domain-Driven Design: Tackling Complexity in the Heart of Software

Continuous Delivery

Lean Enterprise: How High Performance Organizations Innovate at Scale

Building Microservices